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How to make osbot scripts
How to make osbot scripts











how to make osbot scripts
  1. #How to make osbot scripts windows 10
  2. #How to make osbot scripts code

OSBotmust be downloaded and ran at least once prior to running the Bot Manager on the same machine.Oracle Java 8 (OpenJDK/earlier/later versions are not supported).

#How to make osbot scripts windows 10

  • Windows 10 (Home, Pro, Educational, Enterprise).
  • (There are some great guides on the wiki)Īlso, this script will only remove tools in the backpack and not tools which are currently equipped.

    #How to make osbot scripts code

    I didn't include any data store code because I'm lazy. There were also some flaws with your hit function so I've fixed that for you. You could alternatively use the Position and Size of the pad to calculate whether the player is in the Jail. Player.Backpack:ClearAllChildren() - clear the backpackīe aware this script uses a magnitude check to see if the player should still be in the jail and the range value should be edited at the top. JailedPlayers = true - Jail the player using string keys in a table Local player = game.Players:GetPlayerFromCharacter(hit.Parent) save to a data store saying in jail.?įunction padHit(hit) - If the pad is touched, then the tools are removed save to a data store saying not in jail.? JailedPlayers = nil - remove the jailed player from the table (In case they rejoin the server) If ((checkPos.Position - pad.Position).magnitude > range) then - Check if they've left the jail (approximately) Local rootPart = char:findFirstChild("HumanoidRootPart") - use a magnitude check with the rootpart and pad JailedPlayers = nil - remove the jailed player from the table If ((checkPos - pad.Position).magnitude > range) then - Check if they've left the jail (approximately) Local checkPos = Vector3.new(,, ) - Check the char's postion using x and z Local rootPart = newChar:findFirstChild("HumanoidRootPart") - use a magnitude check with the rootpart and pad Humanoid.Died:connect(function() - Check when the player dies to see if they are still in the jail Local humanoid = newChar:WaitForChild("Humanoid")

    how to make osbot scripts

    = pad.CFrame + Vector3.new(0, 2.5 +, 0) - Add on the pad height as well Wait() - wait so we can teleport the player NewPlayer.CharacterAdded:connect(function(newChar) Local jailedPlayers = - A table to hold the current jailed players Local range = 5 - The range of the jail script

    how to make osbot scripts

    Local pad = script.Parent - The Pad, which is going to be touched Local h = game.Players:GetPlayerFromCharacter(pad.Parent) but I have no idea with the rest): pad = script.Parent - The Pad, which is going to be touchedįunction hit(pad) - If the pad is touched, then the tools are removed The very basic code of which I am ashamed (I managed the remove tools part. I would really appreciate help as I am very stuck here. (The whole jail script should work and act as it does when the player is on the pad, if the player is not on the pad and leave, they just spawn at the Spawn point when re-entering and the whole jail script does nothing to them). Also, regarding Data Store, how do I make the above (the whole jail script) work (remember that player X was in jail when they left and if they return, they are put back in jail) each time a player re-enters the game? My sole question is how do I manage to make it so when a player touches a part (let's name it pad), their tools are removed and if they reset they will be respawned on that pad.īasically, like a jail - if they die, their character gets loaded on the pad (inside the cell), not at the Spawn. I have tried all possible sources of information, but nothing helped. Perhaps the question is a tad basic, but I am literally struggling.













    How to make osbot scripts